Vestige Studios
The Worlds 03
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Procedurally animated pixel-art boxing. A full broadcast career, infinite fighters, and fights fought
down to the punch.
Playable
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A procedural space-survival RPG. Scavenge, drift, and outlast a galaxy that never generates the same
way twice.
In Development
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A first-person voxel shooter on a hand-written perspective renderer. Raw geometry, no engine.
Prototype
The Developer Solo
Founder & Developer · Vestige Studios
I build ambitious things, and I build them from scratch: procedural browser worlds that generate their own stories and never come out the same way twice.
My approach is modern. I lean on AI-assisted development and disciplined workflows, so one person can move at the scale of a small studio without cutting corners. The ideas and the creative direction are mine; the tooling just keeps up.
Somewhere along the way this stopped being a side project and became a genuine passion. I'm always up for collaborating and trading ideas with other builders, the kind of back-and-forth that takes a project further than I could alone.
Contact Collab
Collaborations, ideas, feedback, or just to talk shop. The fastest ways to reach me are below.